Michael Holm
michaelholmartist.com
mholm414@gmail.com
2100 Rue Saint-Urbain, Montreal QC H2X 2N1


603-660-3098

Skills:

  • Hard-surface and organic modeling, unwrapping, rigging, and animating
  • High-polygon modeling to low-polygon modeling pipeline
  • Creating diffuse, specular, normal, and emissive textures
  • UDK asset pipeline, shader networks, lighting, level creation
  • Flexibility with learning and adapting to new technologies

 

Programs:


Maya: Intermediate to advanced skill level in modeling, rigging, materials, and animating.

3DS Max: Able to use biped, skinning, animation, and modeling.

Photoshop: Advanced skill level in texturing; intermediate level in painting and brushes, as well as utilizing nDo to produce normal maps.

 Zbrush: Able to sculpt high polygon models.

UDK: Intermediate skill level in asset management, material shading trees, and level building.
Unity: Able to manage assets and build levels.

Crazybump: Able to competently use this program to produce normal maps.

xNormal: Intermediate skill level for baking normal maps, ambient occlusion maps, and height maps.

Flash: Able to use illustration and animation techniques.

Illustrator: Able to use vector illustration techniques.


Education

Champlain College, Burlington, VT
Pursuing B. S. in Electronic Game and Interactive Development: Game Art & Animation
Class of 2012
Studying in Montreal until May, 2011
Dean’s List GPA 3.3
Participated and placed in the Autodesk Maya D3D Modeling Competition at MIGS ‘10

Experience

Emergent Media Center, Winooski, VT                                                                                      8/08-5/10          

3-D & 2-D Artist Part-time
Information Literacy Team: “Project Searchlight”                                                                                   8/09-5/10
Created art assets in Photoshop and Maya on a 14-person team and exported them into Unity to be played on the Iphone.  The game was one of two games being made to promote and teach Information Literacy to a teenage audience using a combination of 2-D and 3-D game-play.                                                                                       

 

Michael Holm, Page 2

Relevant Experience (continued)

2-D Artist Part-time                                                                                                                                        1/09-5/09
Information Literacy Team: “Dustin King: Locked and Literate”                            
Worked on a 14-person team editing art assets in Photoshop to be implemented into a Flash game for the PC.  The game was one of two games being made to promote and teach Information Literacy to a teenage audience, presented in a style reminiscent of old school isometric 8-bit games.

Digital Film Editor Part-time                                                                                                                       8/08-12/08
Video Blog Team                                                                                                                                                                          
Worked on a six-person team editing interviews and video blogs in Final Cut that chronicle projects done at the EMC.

Projects
NORT-tentative title                                                                                                                                     1/11-Current
-One of two artists working on a 4-player co-operative platforming game in Unity using Maya, Photoshop, and XNA.

Captain Kablamo                                                                                                                                              3/10-4/28
-Lead Artist on a four-person team using Photoshop and Flash to produce a game where the player fires themselves from cannon to cannon in a circus setting.

Gas                                                                                                                                                                      2/10-3/10
- Lead Artist on a three-person team using Photoshop and Flash to produce a game that incorporates maze mechanics.

Mage Training                                                                                                                                                   1/10-2/10
- Lead Artist on a three-person team to produce a game in four weeks that requires only one button to play.  All assets were drawn and built in Photoshop and Flash.

Other Work Experience

YMCA, Goffstown, NH                                                                                                       Summers, 8/04-9/05
Camp Counselor
Performed volunteer work for YMCA and the local Goodwill. Organized events, childcare, clean up, and entertaining.Required to submit to a background check and was responsible for groups of 10 to 20 children at a time.  Served as a role model, teacher, and mentor. 

 

 

All content ©2012 Michael Holm